Digital and Interactive Media Arts

Program Goals and Degree Learning Outcomes

DIMA PROGRAM GOALS AND LEARNING OUTCOMES
Bachelor of Arts in Digital Interactive Media Arts

 

DIMA PROGRAM GOALS

  1. To learn the value of interdisciplinary thinking, collaboration, and creative process.
  2. To provide an interdisciplinary program in which students will acquire knowledge in fundamentals and specific area(s) of focus (Art, Media Production, Computer Science).
  3. To conceptualize, plan, and execute creative ideas using appropriate DIMA technology.
  4. To communicate effectively about ideas by discussing and defending creative work and critiquing others in relation to concepts, ideas, techniques, processes, and experiences.
  5. To provide a learning environment in which students apply appropriate learning and skills to create new digital and interactive media content.
  6. To provide access to exemplary digital, and interactive media software, equipment, and facilities.
  7. To provide exemplary faculty who are actively engaged in their discipline.
  8. To support experiential learning through internships and cooperative education.

DIMA DEGREE LEARNING OUTCOMES

At the completion of this program students will be able to:

  1. Discuss and apply the concepts related to the visual, spatial, sound, motion, interactive, and temporal elements/features of digital technology and principles for their use in the creation and application of digital media-based work.
  2. Discuss and apply narrative and other information/language structures for organizing content in time-based or interactive media.
  3. Organize and represent content structures in ways that are responsive to technological, social, and cultural systems.
  4. Discuss the characteristics and capabilities of various technologies (hardware and software); their appropriateness for particular expressive, functional, and strategic applications; their positions within larger contexts and systems, and their influences on individuals and society.
  5. Discuss and apply processes for the development and coordination of digitally-based art and design strategies (for example, storyboarding, concept mapping, and the use of scenarios and personas).
  6. Analyze and synthesize relevant aspects of human interaction in various contexts (physical, cognitive, cultural, social, political, and economic) and with respect to technologically-mediated communication, objects, and environments.
  7. Analyze useful, usable, effective, and desirable information with respect to user/audience-centered digitally-based communication, objects, and environments.
  8. Discuss and apply history, theory, and criticism with respect to such areas as film, video, technology, and digital art and design.
  9. Engage in teams-based work and to organize collaborations among people from different disciplines.
  10. Use the above competencies in the creation and development of professional quality interactive digital media productions.
  11. Develop knowledge of legal and ethical issues across disciplines.
  12. Present work in a portfolio in a professional way.